killspace entertainment

Due to the nature of the project, the work created can not be divulged.

Although there were many puzzle concepts devised for this ARG that were innovative solutions created on the basis of existing types of games, it was important to treat the games as a means to bridge separate parts of the narrative as opposed to creating games meant to be beaten for the sake of achievement. In addition, the puzzles created needed to attract casual gamers while not repelling the avid.

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morning star

pareidolia

uchida

odeur

MRO at ARS Electronica (2010)

spinning dervish(2)

cheese break (4)

frieze

gates and pins

ars electronica (next idea 2011)