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graphic design, typography
processing
art direction, concept development, graphic design, hyper island, strategy, ux
photography
During the Hyper Island Final Project, our group, The United Kingdoms of the North, worked on creating rules for a soon-to-be-released ARG. We worked on in-browser interface, facebook integration, narrative video and puzzle concepts.
concept development, game design, hyper island, mobile, strategy, ux
A selection of stills from various processing experiments.
For fun, I revisited this project to create a new identity for the American Composers Orchestra and its member programs.
graphic design, identity
It was my first week in Stockholm. By the end if it, I couldn't walk or eat and, I could barely breath. But, I could still write. This four minute speech recounted my near 12-hour lay-over in Copenhagen that had yet to release it's painful hold on me.
writing