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competition, concept development, game design
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graphic design, typography
During the Hyper Island Final Project, our group, The United Kingdoms of the North, worked on creating rules for a soon-to-be-released ARG. We worked on in-browser interface, facebook integration, narrative video and puzzle concepts.
concept development, game design, hyper island, mobile, strategy, ux
For fun, I revisited this project to create a new identity for the American Composers Orchestra and its member programs.
graphic design, identity
max msp, quartz composer
processing
animation, processing
The following images were created by using software that selects and randomizes elements of the face. For these images, I wanted to experiment with similar shapes that we weren't accustomed to associating with the face. What resulted were cartoon-style images that liked to multiply.
.dotdoclab, processing
This project is the culmination of a two-day workshop during London's Design week. Our group, whose other members included William Hooke, Marc Bonet and Marek Bereza, created an vocal instrument for visitors of the V & A.
installation, openFrameworks
Started as a scent — infused throughout the DNA of its designs — and focused on form, Odeur wished to grow its presence within the fashion landscape while retaining its obscurity and provenance. Working with PM Per Westholm and graphic designer Robin Karlsson for this Hyper module, we were challenged to propose an online presence and digital strategy for the obscure Swedish high-end fashion brand Odeur.
app, art direction, fashion, hyper island, strategy, ux
This was the beginning of a group initiative to create an entry for the One Show. Time was not on our side.
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