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competition, concept development, game design
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art direction, graphic design, identity, strategy, user-centered design, web design
The following paper focuses on Glitch as a platform for technological creativity. It is part of a research outcome, which includes a documentary, Glitch — Everything and Nothing, co-produced with Simon Emberton.
documentary arts, writing
processing
During the Hyper Island Final Project, our group, The United Kingdoms of the North, worked on creating rules for a soon-to-be-released ARG. We worked on in-browser interface, facebook integration, narrative video and puzzle concepts.
concept development, game design, hyper island, mobile, strategy, ux
graphic design
This project is the culmination of a two-day workshop during London's Design week. Our group, whose other members included William Hooke, Marc Bonet and Marek Bereza, created an vocal instrument for visitors of the V & A.
installation, openFrameworks
The following are a few proposed graphic treatments for a hotel property created during a freelance project.
Shigeru Uchida is a designer who questions the relationship between people and their environment. This piece shifts the boundaries of the page, challenging the reader's relationship with the words and margins.
editorial, graphic design, writing
photography
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