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animation, processing
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art direction, graphic design, identity, strategy, user-centered design, web design
The following images were created by using software that selects and randomizes elements of the face. For these images, I wanted to experiment with similar shapes that we weren't accustomed to associating with the face. What resulted were cartoon-style images that liked to multiply.
.dotdoclab, processing
photography
During the Hyper Island Final Project, our group, The United Kingdoms of the North, worked on creating rules for a soon-to-be-released ARG. We worked on in-browser interface, facebook integration, narrative video and puzzle concepts.
concept development, game design, hyper island, mobile, strategy, ux
This was the beginning of a group initiative to create an entry for the One Show. Time was not on our side.
graphic design, identity
processing
fashion, graphic design, identity
The following paper focuses on Glitch as a platform for technological creativity. It is part of a research outcome, which includes a documentary, Glitch — Everything and Nothing, co-produced with Simon Emberton.
documentary arts, writing
This project looks to reposition a mall as a beacon of activity for a city center and attract visitors from afar with a limited site-line.
.dotdoclab, ars futurelab, installation
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