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imal, processing
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animation, processing
The following paper focuses on Glitch as a platform for technological creativity. It is part of a research outcome, which includes a documentary, Glitch — Everything and Nothing, co-produced with Simon Emberton.
documentary arts, writing
photography
The following are a few proposed graphic treatments for a hotel property created during a freelance project.
graphic design
IMAL, Brussels hosted The Artvertiser, a workshop led by Damian Stewart and Julian Oliver. The aim of the The Artvertiser, is to replace street ads with art using their custom Billboard Intercept Units. I used Processing to create my project, Pixiliate, a composition of pixels whose colors are derived from the ad. Unfortunately, I was unable to see the result of the process due to a few demonstrations and heightened police activity.
Animations soon to follow…
This was the beginning of a group initiative to create an entry for the One Show. Time was not on our side.
graphic design, identity
The aim was to use symmetry to create faces using surrounding elements. The following images were created with the spotlights, hair, clothes and shoes.
.dotdoclab, photography, processing
This project is an exploration into media architecture using a mock-up of the Santralistanbul Energy Museum. This mapping project goes beyond the surface to explore the volume within demonstrating that cities, buildings and their surrounding infrastructure are not lifeless entities, but living bodies whose pulse is driven by their inhabitants.
.dotdoclab, 3d, installation
During the Hyper Island Final Project, our group, The United Kingdoms of the North, worked on creating rules for a soon-to-be-released ARG. We worked on in-browser interface, facebook integration, narrative video and puzzle concepts.
concept development, game design, hyper island, mobile, strategy, ux
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