Enable Javascript to browse this site, please.
competition, concept development, game design
RSS feed for comments on this post. / TrackBack URI
Name (required)
Mail (will not be published) (required)
Website
Δ
photography
A selection of stills from various processing experiments.
processing
Started as a scent — infused throughout the DNA of its designs — and focused on form, Odeur wished to grow its presence within the fashion landscape while retaining its obscurity and provenance. Working with PM Per Westholm and graphic designer Robin Karlsson for this Hyper module, we were challenged to propose an online presence and digital strategy for the obscure Swedish high-end fashion brand Odeur.
app, art direction, fashion, hyper island, strategy, ux
doodles
fashion, graphic design, identity
This project is an exploration into media architecture using a mock-up of the Santralistanbul Energy Museum. This mapping project goes beyond the surface to explore the volume within demonstrating that cities, buildings and their surrounding infrastructure are not lifeless entities, but living bodies whose pulse is driven by their inhabitants.
.dotdoclab, 3d, installation
This was the beginning of a group initiative to create an entry for the One Show. Time was not on our side.
graphic design, identity
The following paper focuses on Glitch as a platform for technological creativity. It is part of a research outcome, which includes a documentary, Glitch — Everything and Nothing, co-produced with Simon Emberton.
documentary arts, writing
RSS feed for comments on this post. / TrackBack URI